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L4D2 Adrenaline Shot Remake

Last year I redid the Pain Pills and Pipebomb in Left 4 Dead 2. After many requests, here is the Adrenaline remake. It can be doanloaded for Left 4 Dead 2 here: http://steamcommunity.com/sharedfiles/filedetails/?id=1185687047

My remade version has 4108 triangles, original game asset has 4668 triangles. Portfolio textures on final asset are 4098^2, vs 1024^2 used in final game release. Original game asset uses 512^2 textures.

I started this model a year ago, but I felt I needed needed to become a bit more familiar with the 3ds Max/zBrush boolean/dynamesh workflow explained by Ben Bolton in the Polycount forums.

Shot 1

Shot 1

Shot 2

Shot 2

Shot 3

Shot 3

Comparison Marmoset View (Redone PBR @ 4108 tris vs Original Legacy @ 4668 tris)

Comparison (Redone PBR @ 4108 tris  vs Original Legacy @ 4668 tris)

Comparison (Redone PBR @ 4108 tris vs Original Legacy @ 4668 tris)

Comparison (Redone PBR @ 4108 tris  vs Original Legacy @ 4668 tris)

Comparison (Redone PBR @ 4108 tris vs Original Legacy @ 4668 tris)

Sketchfab

Light 1

Light 1

Light 2

Light 2

Light 3

Light 3

Light 4

Light 4

Left 4 Dead 2 Screenshot (with PBR textures "corrected" to fit the engine)

Left 4 Dead 2 Screenshot (with PBR textures "corrected" to fit the engine)

Normals

Normals

Wireframe

Wireframe