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Pipebomb remake (from Left 4 Dead)

This is a pipebomb I've been working on during the last two and a half weeks. I wanted to see how much I could improve the original by completely redoing it from scratch, but maintaining the same shape and parts. I textured it in PBR first, then I tweaked (extensively) the materials for the game. In-game it comes with alternative textures for some parts, which were UV mapped on a separate texture, such as wires, 9v battery, tape...

I was never sure if the original one was meant to be PVC or metal, but mine is metal... :) As for the confusing design: The fuse is what detonates it, the rest is just a trigger to activate the light and speaker and attract zombies once thrown.

The final mesh is 6,070 triangles.

Toolbag preview

Comparison shot

Comparison shot

Comparison (Toolbag preview)

Color variations (Part 1)

Color variations (Part 1)

Color variations (Part 2)

Color variations (Part 2)

Variations (Toolbag preview)

Lighting example 1

Lighting example 1

Lighting example 2

Lighting example 2

Lighting example 3

Lighting example 3

Bonus: Pain Pills bottle!

Bonus: Pain Pills bottle!

Pain Pills (Toolbag preview)